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symbolic
Member for: 1.5 years

scp: 74 (+78/-4)
ccp: 54 (+61/-7)
votes given: 15 (+13/-2)
score: 128





Trophies
2
I need something other then youtube...     (Rants)

submitted by symbolic to Rants 1.2 years ago

7 comments

Yes, i do know it is run by jews. Yes, i do know the producers of youtube content look like they smell and burp cum bubbles. I normally have used it for background noise or music. Its not the ads, cuz ad block as i am not totally retarded. Its the front page, loaded with trans-fat niggers and children building secret rooms. Its fucking weird, man. That's what they think their primary market is? Its fucking loony toons, man. Give me something thats not youtube where i can find some talking heads discussing games and game development. Something fresh, something unique. What is the white nationalist let's play market like? What about something like the hit PBS special, "Sculpting in Blender With Hitler"? Just, anything where i dont have to seem niggers slathered in apple goofy-goggles where a punch to the face costs them 3.5k. Fuck i hate the internet now.
0
Innovative Approach to Dynamic Graph Visualization and Interaction     (whatever)

submitted by symbolic to whatever 1.3 years ago

0 comments

Below is the GTP breakdown of what I made today. My breakdown is as follows. I needed a way to make a Homogeneous Irreducible Tree (HIT) on the fly and GTP recommended I read up on force directed graph. I did. It's utility is great when you are concerned about minimizing the energy needed to reorganize and restructure your graph. This is critical for some applications that need a graph as quickly as possible with the least amount of resources dedicated to it. Mine does not. Thus, as I don't need a graph instantly, i can let it figure itself out over N frames. As it is a continuous process, this allows me to inject new data nodes or remove them on the fly and have the graph find a stable shape (HIT). I have had much success using arrive, pursue and flee. I am experimenting with flocking (alignment, cohesion and separation on friendly nodes) tomorrow or the next day in hopes that it further alleviate poor local minima.

Though this is connected to the pre patent application (PPA) project I am working on, it is not its focus. It is simply a different (and novel) way to approach Force Directed Graphs. It may become a claim if I develop it further.

---
Title: Innovative Approach to Dynamic Graph Visualization and Interaction

Overview:
We are developing an advanced system that leverages dynamic graph visualization techniques coupled with AI-driven steering behaviors. This project is at the forefront of exploring how complex relationships and interactions within a system can be represented and manipulated in real-time.

Key Features:

Forced Graph Visualization:
Our core focus is on representing a network of nodes and their interconnections in a visually intuitive manner.
The graph is dynamic, meaning it adjusts and reorients in real-time based on various factors, such as node interaction, user inputs, or system changes.

Steering Behaviors:
Each node in the graph exhibits sophisticated steering behaviors, allowing for organic, lifelike movement and interaction.
These behaviors include attraction and repulsion forces, simulating how nodes might naturally gravitate towards or away from each other under different circumstances.

Interactive Node Relationships:
Nodes represent elements within a system, each with unique characteristics and purposes.
The relationships between nodes are not static. They change based on the system's state, user interactions, or predefined rules.

Bi-directional and Uni-directional Relationships:
Our system can distinguish between one-way and mutual relationships, adding a layer of complexity to the interaction dynamics.
This feature allows for a more nuanced representation of dependencies and influences within the network.

Real-time Adaptation and Feedback:
The graph responds in real-time to changes, providing immediate visual feedback on the system's state.
This aspect is crucial for understanding complex interactions and dependencies in a system that evolves or reacts to external inputs.

Applications:
This approach has broad applications, ranging from visualizing complex social networks to biological networks. Its adaptability and real-time feedback capabilities make it an excellent tool for educational purposes, data analysis, and interactive system management.

Current Progress:
We have successfully implemented the forced graph with dynamic steering behaviors, allowing for an interactive and engaging representation of complex systems. The project is ongoing, with continuous refinements and enhancements to improve its accuracy, responsiveness, and visual appeal.
1
I wanted to sound like a smarty pants boi.     (Rants)

submitted by symbolic to Rants 1.3 years ago

0 comments

Last night I was up late working on a novel method of a force directed graph to automate a HIT layout (Homogeneous Irreducible Tree) by utilizing steering behaviors such as flocking, pursuing and evading (organic movement) as opposed to magnetic attraction/spring action (mechanical movement) that this boi took (http://reports-archive.adm.cs.cmu.edu/anon/1998/abstracts/98-189.html). I hope that by utilizing this methodology I will be able to avoid poor local minima and long compute times listed as the primary disadvantages of using this approach to achieving HIT as seen by the wiki. https://en.wikipedia.org/wiki/Force-directed_graph_drawing.

Also, Bushcuck is a crackhead faggot. That is all.
0
Bring back Fiesta Trash! Cha-cha-cha.     (files.catbox.moe)

submitted by symbolic to whatever 1.3 years ago

0 comments

Why was this trademarked by a confectionary company in Texas?
1
Applied for my PPA today.     (whatever)

submitted by symbolic to whatever 1.3 years ago

6 comments

Been working on a thing. Took the first step on the road to being an inventor.
0
Vampires are fake and gay :: Animation Diff, Suno, FL studio, ChatGTP     (files.catbox.moe)

submitted by symbolic to whatever 1.3 years ago

0 comments

Used suno.ai to make the music, fl studio to fuck it up, animation diffusion allows keyframes in -(at the time of making this which was a while ago)- a very non human readable way. So i pushed the instructions into a GTP and told it to impress me. It kicked out the keyframes and i copy/pasta.
6
Hitler Goat animation, not super great :: Animation Diff     (files.catbox.moe)

submitted by symbolic to whatever 1.3 years ago

1 comments

I wanted a goat giving an impassioned Hitler speech but my half ass attempt at it was both fake and gay.
17
Niggers attacked but you wont believe what ProudAmerican said NEXT!     (Rants)

submitted by symbolic to Rants 1.3 years ago

8 comments

Seriously, what is up with this jokes bait tiles? I hit a block of this faggots posts and it takes me on a flashback to yahoo news curia 1995. You going to post a dancing skeleton gif next?
26
There is not a single main stream market material or item that interests me or is worth the money they ask.     (whatever)

submitted by symbolic to whatever 1.3 years ago

31 comments

Nothing. I haven't spend money on anything aside from bills and rent for over 6 months. I don't miss it. I think I'd just rather work on my own things and be left alone.
1
My show of good faith. A script that combines/uncombines skinned mesh at runtime for the unity engine.     (whatever)

submitted by symbolic to whatever 1.3 years ago

1 comments

This is a script i wrote with the help of a GTP model. It combines a skinned mesh at runtime allowing you to have an animated object of n parts combine into 1 object, and thus 1 draw call, at runtime in engine. My game was also kicking parts over the course of n frames, so if performance is an issue, be aware you can make that combination gradually. The major issue with that project was that the vertex order for mesh is lost once your model gets pushed to the gpu, i think that gets stored as a 4x4matrix prior to the decombine/recombing in order to preserve that information. I was working with a robot fps game that had a cascading failure and physics based armor ablation. I am self taught and I will need a job in about 3 months when I fail my startup company. Finally- this is also from a project from a year ago, so if it doesn't work for you then you need to be better at not being a massive faggot.

carbon image for ease on the eyes.
https://files.catbox.moe/3xp71m.png

text for copy/pasta
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MeshCombiner
{

///
/// Combines meshes and creates a new skinned mesh renderer, parenting to baseBone
///

///
///
///
///
/// Optional UV's to apply to each mesh
///
public static SkinnedMeshRenderer CombineFast(Transform baseBone, Material[] materials, Transform[] bones, Mesh[] meshes, Rect[] rects = null)
{
// Create mesh renderer and fuck the old ones, that kid cant code
GameObject newGameObject = new GameObject("Avatar", typeof(SkinnedMeshRenderer));
newGameObject.transform.parent = baseBone.parent;
newGameObject.transform.localPosition = Vector3.zero;
newGameObject.transform.localRotation = Quaternion.Euler(0, 0, 0);

SkinnedMeshRenderer skinnedMeshRenderer = newGameObject.GetComponent();

CombineFast(skinnedMeshRenderer, baseBone, materials, bones, meshes, rects);

return skinnedMeshRenderer;
}

///
/// Combines meshes and implements onto an existing skinned mesh renderer + bones
///

///
///
///
///
///
/// Optional UV's to apply to each mesh
public static void CombineFast(SkinnedMeshRenderer skinnedMeshRenderer, Transform baseBone, Material[] materials, Transform[] bones, Mesh[] meshes, Rect[] uvs = null)
{
if (meshes.Length == 0)
return;

CombineInstance[] combineInstances = new CombineInstance[meshes.Length];

for (int i = 0; i < meshes.Length; i++)
{
if (meshes[i] == null || !meshes[i].isReadable)
continue;

combineInstances[i] = new CombineInstance();
combineInstances[i].transform = Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(Vector3.zero), new Vector3(100, 100, 100));
combineInstances[i].mesh = meshes[i];
}

// Combine meshes
Mesh combinedMesh = new Mesh();
combinedMesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;
combinedMesh.CombineMeshes(combineInstances, true, false);

// Align bone weights
int offset = 0;
BoneWeight[] boneWeights = combinedMesh.boneWeights;
for (int i = 0; i < meshes.Length; i++)
{
int boneCount = meshes[i].boneWeights.Length;
for (int j = 0; j < meshes[i].vertexCount; j++)
{
boneWeights[offset + j].boneIndex0 += boneCount * i;
boneWeights[offset + j].boneIndex1 += boneCount * i;
boneWeights[offset + j].boneIndex2 += boneCount * i;
boneWeights[offset + j].boneIndex3 += boneCount * i;
}
offset += meshes[i].vertexCount;
}

// Apply UVs
if (uvs != null)
{
Vector2[] newUvs = combinedMesh.uv;
offset = 0;
for (int i = 0; i < meshes.Length; i++)
{
for (int j = 0; j < meshes[i].vertexCount; j++)
{
Vector2 sourceMeshUV = meshes[i].uv[j];
newUvs[offset + j] = new Vector2(
sourceMeshUV.x * uvs[i].width + uvs[i].x,
sourceMeshUV.y * uvs[i].height + uvs[i].y);
}
offset += meshes[i].vertexCount;
}
combinedMesh.uv = newUvs;
}

// Set up the skinned mesh renderer
combinedMesh.boneWeights = boneWeights;
combinedMesh.RecalculateNormals();
combinedMesh.RecalculateBounds();

skinnedMeshRenderer.sharedMesh = combinedMesh;
skinnedMeshRenderer.sharedMaterials = materials;
skinnedMeshRenderer.bones = bones;
skinnedMeshRenderer.rootBone = baseBone;
}
}
12
My fail at making a Goat gif with Animation Diffusion Evo     (files.catbox.moe)

submitted by symbolic to AI_art 1.3 years ago

17 comments

The issue is that I didn't make the workflow, and have a limited understanding of the material for right now. I was running into an error saying mat 1 and mat 2 cannot be merged; this is merging the 2 input streaming that stable would reinterpret. The issue was solved by removing the connections to the CNET nodes. This leads me to think that my CNET models are for 1.5 and not XL, which is (i think) how this workflow is set up. I'll try again later today and post the results.
1
Anyone use ComfyUI and the newer(ish) ADE_AnimationDiffusion?     (whatever)

submitted by symbolic to whatever 1.3 years ago

3 comments

I've used the Gradio deployment and i'm moving over to comfy cuz it's a visual node based editing system and im used to those. Also it allows you to do loopbacks and other cool shit really easily. Anyways, i'm just looking for more people on here that are into that sort of thing, other then 0x07 - bitch cast a hex on me. Anyone other then myself using it for sprite work/asset generation for video games and AV stuff?
8
Homemade ice cream recipes and discovers by a former professional cook     (whatever)

submitted by symbolic to whatever 1.3 years ago

13 comments

I found an ice cream machine at Goodwill, and, after a years or so worth of experimentation, here are my yummy findings! You got 3 major types of ice cream, Philadelphia style (milk + Lots-o-cream + sugar), regular (milk + cream + egg + sugar), custard (milk + MOTHER FUCKING SHIT TON eggs yolks + sugar). This is more or less totally wrong, but i dont care you fucking faggot. At the end of the day, the more fat and proteins is what gives you a creamy texture. Egg contributes to the emulsification process due to its lecithin content, and helps stabilize the air bubbles during the churning process. The water content of the cream and the milk is what causes icy ice cream where you break 15 spoon to crack into it. You know, like that guy from queens mother. Fucking nasty. Anyways, you do you and choose your base. Then we get into flavor town. I like to classify my flavors into dominate, subdominant, and gin and tonic for the music nerds. Dominate flavors are what hits you first, stays with you, and is a bitch to subdue if you dont want it. Bananas are a dominate flavor, and their fibrous body helps contribute to the airy and creamy texture. Mangos are another example of that last part, if you want a vegan (FUCKING VEGAN MOTHER FUCKING FUCKS) ice cream then just churn some mango pulp, boom. You got ice cream. Its a 1 ingredient recipe. Subdominate flavors are the exotics that arise when the dominate degrades leaving you with your after tastes. I like my ice creams to start strong, but then end differently with a lingering reminder of the dominate taste. Poppy seed, vanilla, (crappy) coffee grounds, I think strawberry are some examples. Gin and tonic was a joke, but lets talk ice cream and booze. It doesn't work because the alcohol lowers the freezing temperature of your viscous mass, PAUL! Many bourbon ice creams or other style booze creams add the booze in after and you have a shake kind of thing, or have a stabilizer agent added to keep it together. Of which, i have had good success with dehydrated butter if done in moderation and added in during the churning process, not the steeping step. If you missed the steeping step your fucked. This has the benefit of being a dried good (sucking out water... sorta... fucking .... deplorable.... FUCKING .... POETRY!!!!!!) and gives you more fat. Overdo it and you got little bb's of butter fucking up your ice cream. So use that with caution. Mexican cheese, awesome (D). Parmesan, awesome (D). cashews (S), amazing. Carrots (D) + ghee (S), decent, you got a carrot halva by adding in powered milk, so its not bad. Coriander (S) + turmeric (S), good but dont overdue the turmeric. So, there you have it. Spent 10 bucks on the ice cream maker, you can prob get one for about the same, most faggot cant cook because it require foresight and effort. All in all, never by factory made shit. If i go cheap cuz i want a fucking snack, i can get 4 cups (32 oz or 2 pints) at about 3.5 bucks if even. If i want amazing panty dropper flavors, that about double the cost.

NO, IM NOT GOING TO FUCKING FORMAT IT YOU FUCKING JEW.
-1
Can someone train a Sain Goat I Swear chat bot? I miss they/them/fag.     (whatever)

submitted by symbolic to whatever 1.3 years ago

3 comments