the godot discord is full of nerds, powerusers, mods and devs who all weren't given enough wedgies as children. and the coming years of expectations and tide of new users is going to crush, wear, and grind them down like waves on the beach.
they think they are smarter then they actually are. they think the users of their game engine should be smarter then most gamedevs actually are (which is a joke i can make as a gamedev). they are not strong enough for the crown they're expected to wear now. they'll be broken as the obligations of being an actual popular mass used game engine weighs down upon them. they are not ready for this, at this moment
also, i am canonically "rolling"
they see me rolling, they hatin'. they sittin' trying' to catch me ridin' dirty
it's a bit annoying becuase my current project might have to switch engines now.
[ + ] SithEmpire
[ - ] SithEmpire 2 points 1.2 yearsFeb 10, 2024 08:07:17 ago (+2/-0)
I was determined and worked around a lot of the gaps in the C++ API, but no denying that side of its docs is lacking. Also had to roll some coordinate geometry myself (vector, matrix, quarternion) because fetching back transform results from graph nodes tends to segfault (setting them works fine). Am considering turning some of that into engine improvement contributions, if I continue using it enough.
[ + ] NaturalSelectionistWorker
[ - ] NaturalSelectionistWorker 2 points 1.2 yearsFeb 9, 2024 01:10:12 ago (+2/-0)
B: just make a new account and don't troll them about shit other than the game engine, unless you can find a more baased dev team
[ + ] the_old_ones
[ - ] the_old_ones [op] 0 points 1.2 yearsFeb 9, 2024 01:39:32 ago (+0/-0)
their documentation is genuinely garbage and the engine needs 2 to 3 years under a sane development team to become useful for anything.
[ + ] Fascinus
[ - ] Fascinus 2 points 1.2 yearsFeb 9, 2024 02:41:02 ago (+2/-0)
I suggested he find a working demo of something similar to what he wanted to do and then, incrementally, make it his own, replacing all of the code with his own over time.
Thing is, he could never find a demo that wasn't out of date, with breaking changed having been introduced within the interval from when it was written to the version of Godot he was using.
Newer versions lacked demos at the time of release and the older ones were always broken.
Eventually, he gave up, taught himself C and wrote his own game engine from scratch.
It was easier for him to take that path than figure out that broken pile of OO garbage.
[ + ] the_old_ones
[ - ] the_old_ones [op] 3 points 1.2 yearsFeb 9, 2024 02:48:39 ago (+3/-0)
[ + ] Sector2
[ - ] Sector2 2 points 1.2 yearsFeb 9, 2024 05:31:46 ago (+2/-0)
[ + ] PotatoWhisperer2
[ - ] PotatoWhisperer2 1 point 1.2 yearsFeb 9, 2024 08:50:59 ago (+1/-0)
[ + ] albatrosv15
[ - ] albatrosv15 0 points 1.2 yearsFeb 9, 2024 02:36:24 ago (+0/-0)
[ + ] ModernGuilt
[ - ] ModernGuilt 1 point 1.2 yearsFeb 9, 2024 13:20:34 ago (+1/-0)
[ + ] chrimony
[ - ] chrimony 1 point 1.2 yearsFeb 9, 2024 02:56:52 ago (+1/-0)
[ + ] PotatoWhisperer2
[ - ] PotatoWhisperer2 0 points 1.2 yearsFeb 9, 2024 08:51:42 ago (+0/-0)
[ + ] Isaacjan
[ - ] Isaacjan 0 points 1.2 yearsFeb 9, 2024 07:42:18 ago (+0/-0)
Worthless pathetic faggot.
[ + ] TheYiddler
[ - ] TheYiddler 0 points 1.2 yearsFeb 9, 2024 06:58:55 ago (+0/-0)